Tuesday, September 15, 2015

GOOD DESIGN



DESIGN


In a society of over-consumption, a good design has an important objective. It builds on sustainability in the sense that design and materials are durable and not just a trend. Waste and over-consumption is not a part of good design.


I also pointed out that toilet design is really important. We all use toilets every day, and they need to be the right size, and comfortable to sit on, and you need to be able to reach the paper. Cue lots of giggles and muttering of the word ‘toilet’. Want to get 4-year-olds on-side? Talk about toilets.


Design automation, including design representation, virtual reality, geometric design, design evaluation, design optimization, risk and reliability-based optimization, design sensitivity analysis, system design integration, ergonomic and aesthetic considerations, and design for market systems; design of direct contact systems, including cams, gears and power transmission systems; design education; design of energy, fluid, and power handing systems; design innovation and devices, including design of smart products and materials; design for manufacturing and the life cycle, including design for the environment, DFX, and sustainable design; design of mechanisms and robotic systems, including design of macro-, micro- and nano-scaled mechanical systems, machine component, and machine system design; design theory and methodology, including creativity in design, decision analysis, design cognition, and design synthesis.

DESIGN

 Design thinking is not confined to the walls of the EurekaLab. The process is adapted and used whenever one encounters a problem. The future belongs to problem solvers; by equipping our students with a solving process rooted in finding solutions tailored for those in need, we prepare our students to excel and impact the world. Regardless of vocation or industry, our students will be tasked as citizens to meet the needs of our society. 



 Observation is the pillar upon which our unhappiness perches. A deeper understanding and appreciation for how things work, and came to be, is the observer’s reward in life. What sets a designer apart from a ponderer is the will to affect change, to create, and to make better.

Sunday, September 13, 2015

One definition, aired by designer Richard Seymour during the
Design Council's Design in Business Week 2002, is 'making things
better for people'. It emphasises that design activity is focused first
and foremost on human behaviour and quality of life, not factors
like distributor preferences. But nurses or road sweepers could say
they, too, 'make things better for people'